sʜᴇɪᴋ △ z̶e̶l̶d̶a̶ (
sagesurvivor) wrote2023-03-01 11:32 am
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songerein app
Player: Jamie
Age: 21+
Contact:
jamizoid
Current Characters: N/A
Character: Sheik (Zelda)
Canon: Legend of Zelda: Ocarina of Time; sometime between Link completing the Shadow and Spirit Temples
Age: 17
Background Information: wiki link one, wiki link two
Also I will mention here that I'm going to be playing fast and loose with pronouns in this app, so if it gets confusing, please let me know and I will clarify. In actual roleplay, I will use he/him pronouns in Sheik's narration unless there are Strong Zelda Feelings involved, in which case I will use she/her.
Personality:
★ Secretive & Knowledgeable: It is obvious from the moment Link awakens in the Temple of Time after seven years that Sheik is someone who knows more than he's making obvious. Amidst the flowery language he uses to tell the Hero of his task to awaken the Sages - speaking not unlike a bard retelling legends passed down through the generations - he implies he knows exactly who the Forest Sage is and he knows they are someone important to Link, but he never says it explicitly. In that same vein, he tells Link that he won't be able to reach the Forest Temple as he is now, and he should go to Kakariko Village to get the tool he needs, but he does not explain why he needs to do any of that or what he needs to look for.
It's manipulative, but it does make sense; Sheik has been on the run for nearly a decade, with his capture potentially meaning the destruction of the world as they know it. The more he lets on, the greater the chance his secrets will get out, and then who will help Link save them all? So he omits key information, obfuscates how much he knows about Link and the people close to him with poetic language, and runs away whenever Link gets a little too close.
It's notable, then, the two instances where he breaks this pattern: when the curse on Lake Hylia is broken, and he and Link share an almost sentimental moment watching one of the most visible effects of Ganondorf's tyranny be reversed, and when Kakariko is attacked by Bongo-Bongo, and he fears for Impa's safety in the Shadow Temple. In the first, he lingers with Link, despite not needing to teach or tell him anything, seeming to simply enjoy the moment until the gulf of all the things he could say, wants to say, grows simply too great, and he flees. In the second, in contrast, he drops character for the first and only time, forgoing eloquence in favor of urgency as he tells Link that Impa - the one, singular person he's had at his side since Hyrule's fall - is in danger and please, please, he has to help her. It's one of the few hints of Sheik's true identity before the reveal, because the only other person Link has seen Impa engage with at all is Princess Zelda. Despite his secretive nature, Sheik deeply values the few people he is close to, and recognizes how rare and precious those relationships are.
★ Duty & Regret: Zelda learned very young that her actions can have severe and wide-spanning consequences no matter how good her intentions are, and she will likely carry the guilt over her foolish childhood decisions until her dying breath. Thus, her particular brand of wisdom is that of a person who tries to see all aspects of a problem before acting, and one who sublimates their desires and feelings into their duties to the world and others. Would Sheik have wanted to travel with Link, clearing the temples and saving Hyrule side-by-side? The moment at Lake Hylia suggests yes, but what right does he have to do so, when the tragedy that has befallen Hyrule is his doing, and Link has been made to clean up his mess?
The duty of the Princess of Hyrule demands the Evil King's defeat, and the Hero is the only one who can do that, but the game doesn't end when Ganondorf falls. It ends when Zelda "makes up for her mistakes" to Link, specifically, and sends him back in time, to live out the childhood her actions stole from him.
★ Tenacity & Faith: With seven years of stewing over past mistakes and a deep wariness towards making any more, it would be easy to become something of a pessimist, and yet, Sheik does not. He may falter at times, and even forget why he continues to push forward beyond knowing that it is his duty to, but he categorically refuses to give up what he fights for, even in the face of devastating odds. While it isn't the timeline I will be taking him from, I think it is worth noting there is a canonical timeline where Link dies and Ganondorf takes possession of the completed Triforce, and even then it is said that Zelda and Sages still battle Ganon and seal him away, despite their losses and the effect sealing the Triforce might have on their world.
Zelda will always fight for Hyrule, in any form, at any time. To give up hope of a brighter future, that one day all this pain will have been worth it, would be to live as a corpse, just waiting to be put in the ground.
Abilities & Inventory: This is going to get dumb and vague and I apologize.
★ Divine Magic & the Triforce of Wisdom: In addition to the power to seal evil passed down through the royal family's bloodline, Sheik also possesses the Triforce of Wisdom, one third of a sacred artifact that Hyrule is balanced around. Whoever possesses all three pieces can have any wish granted, and the three pieces resonate as though yearning to be together once more when they are gathered in the same place. Post-reveal, Zelda shows a variety of abilities I fold under this umbrella, such as creating the Arrows of Light, dispelling barriers, and breaking the timeline like it's dry spaghetti. However, Sheik will keep these abilities secret in Songerein and not make use of them except as a last resort.
★ Precognition through Dreams: Zelda has had visions of the future in her dreams ever since she was a very young child. These dreams are rarely straightforward, though, and often require some level of interpretation. Obviously, this sort of thing is difficult to work out in roleplay, but given the nature of Songerein, it could be fun to plot around if the situation allows for it.
★ Limited Telepathy: As a child, Zelda was able to essentially attach a vision of herself for Link to the Ocarina of Time. It's an ability only shown once and there was very little interactivity there, so Sheik can leave voicemails for people if absolutely necessary.
★ Illusions & Sheikah Training: Sheik's appearance is at least in part an illusion crafted to hide from Ganondorf. Also he's basically a ninja, hopping around high places and stunning people with flash bangs.
★ Magic Music: Music has power in Hyrule, with certain songs able to change the weather, the time of day, or teleport one across the country in the blink of an eye. Obviously those particular songs won't do anything in Songerein, but I am interested in Sheik replicating and expanding on some of those abilities with dreamotion eventually.
★ Inventory: Sheik will arrive in Songerein with the clothes on his back, a small bag of deku nuts (itty bitty flash bangs), a Sheikah kunai/dagger, and his harp.
Suitability & Plans: I've played OoT!Zelda at several games at this point, both with castmates and without, but I've always had her at an endgame canon point where she feels like all of her secrets are out there and her duties as the ruler of a post-war Hyrule are at the forefront of her mind. I want to play Sheik in Songerein because I would like to play around with the themes of identity and humanity in a version of the character that hasn't yet settled so rigidly into that role, and might still feel like they can change how things play out in Hyrule even if that's not actually possible due to not remembering Songerein upon "waking up."
Sheik is a loner by habit, so castmates aren't necessary even though admittedly I am apping because of the current cast's advertisements on EMP. After settling in, I'd love to play around with the secrets Sheik will be keeping from his CR, such as interactive dreams with a child version of the Princess of Hyrule that doesn't seem to match the one everyone already knows. An eventual true identity reveal to the game at large would be fun to plot towards, but would also be a more long term goal.
Test Drive Sample: Sample
Age: 21+
Contact:
Current Characters: N/A
Character: Sheik (Zelda)
Canon: Legend of Zelda: Ocarina of Time; sometime between Link completing the Shadow and Spirit Temples
Age: 17
Background Information: wiki link one, wiki link two
Also I will mention here that I'm going to be playing fast and loose with pronouns in this app, so if it gets confusing, please let me know and I will clarify. In actual roleplay, I will use he/him pronouns in Sheik's narration unless there are Strong Zelda Feelings involved, in which case I will use she/her.
Personality:
★ Secretive & Knowledgeable: It is obvious from the moment Link awakens in the Temple of Time after seven years that Sheik is someone who knows more than he's making obvious. Amidst the flowery language he uses to tell the Hero of his task to awaken the Sages - speaking not unlike a bard retelling legends passed down through the generations - he implies he knows exactly who the Forest Sage is and he knows they are someone important to Link, but he never says it explicitly. In that same vein, he tells Link that he won't be able to reach the Forest Temple as he is now, and he should go to Kakariko Village to get the tool he needs, but he does not explain why he needs to do any of that or what he needs to look for.
It's manipulative, but it does make sense; Sheik has been on the run for nearly a decade, with his capture potentially meaning the destruction of the world as they know it. The more he lets on, the greater the chance his secrets will get out, and then who will help Link save them all? So he omits key information, obfuscates how much he knows about Link and the people close to him with poetic language, and runs away whenever Link gets a little too close.
It's notable, then, the two instances where he breaks this pattern: when the curse on Lake Hylia is broken, and he and Link share an almost sentimental moment watching one of the most visible effects of Ganondorf's tyranny be reversed, and when Kakariko is attacked by Bongo-Bongo, and he fears for Impa's safety in the Shadow Temple. In the first, he lingers with Link, despite not needing to teach or tell him anything, seeming to simply enjoy the moment until the gulf of all the things he could say, wants to say, grows simply too great, and he flees. In the second, in contrast, he drops character for the first and only time, forgoing eloquence in favor of urgency as he tells Link that Impa - the one, singular person he's had at his side since Hyrule's fall - is in danger and please, please, he has to help her. It's one of the few hints of Sheik's true identity before the reveal, because the only other person Link has seen Impa engage with at all is Princess Zelda. Despite his secretive nature, Sheik deeply values the few people he is close to, and recognizes how rare and precious those relationships are.
★ Duty & Regret: Zelda learned very young that her actions can have severe and wide-spanning consequences no matter how good her intentions are, and she will likely carry the guilt over her foolish childhood decisions until her dying breath. Thus, her particular brand of wisdom is that of a person who tries to see all aspects of a problem before acting, and one who sublimates their desires and feelings into their duties to the world and others. Would Sheik have wanted to travel with Link, clearing the temples and saving Hyrule side-by-side? The moment at Lake Hylia suggests yes, but what right does he have to do so, when the tragedy that has befallen Hyrule is his doing, and Link has been made to clean up his mess?
The duty of the Princess of Hyrule demands the Evil King's defeat, and the Hero is the only one who can do that, but the game doesn't end when Ganondorf falls. It ends when Zelda "makes up for her mistakes" to Link, specifically, and sends him back in time, to live out the childhood her actions stole from him.
★ Tenacity & Faith: With seven years of stewing over past mistakes and a deep wariness towards making any more, it would be easy to become something of a pessimist, and yet, Sheik does not. He may falter at times, and even forget why he continues to push forward beyond knowing that it is his duty to, but he categorically refuses to give up what he fights for, even in the face of devastating odds. While it isn't the timeline I will be taking him from, I think it is worth noting there is a canonical timeline where Link dies and Ganondorf takes possession of the completed Triforce, and even then it is said that Zelda and Sages still battle Ganon and seal him away, despite their losses and the effect sealing the Triforce might have on their world.
Zelda will always fight for Hyrule, in any form, at any time. To give up hope of a brighter future, that one day all this pain will have been worth it, would be to live as a corpse, just waiting to be put in the ground.
Abilities & Inventory: This is going to get dumb and vague and I apologize.
★ Divine Magic & the Triforce of Wisdom: In addition to the power to seal evil passed down through the royal family's bloodline, Sheik also possesses the Triforce of Wisdom, one third of a sacred artifact that Hyrule is balanced around. Whoever possesses all three pieces can have any wish granted, and the three pieces resonate as though yearning to be together once more when they are gathered in the same place. Post-reveal, Zelda shows a variety of abilities I fold under this umbrella, such as creating the Arrows of Light, dispelling barriers, and breaking the timeline like it's dry spaghetti. However, Sheik will keep these abilities secret in Songerein and not make use of them except as a last resort.
★ Precognition through Dreams: Zelda has had visions of the future in her dreams ever since she was a very young child. These dreams are rarely straightforward, though, and often require some level of interpretation. Obviously, this sort of thing is difficult to work out in roleplay, but given the nature of Songerein, it could be fun to plot around if the situation allows for it.
★ Limited Telepathy: As a child, Zelda was able to essentially attach a vision of herself for Link to the Ocarina of Time. It's an ability only shown once and there was very little interactivity there, so Sheik can leave voicemails for people if absolutely necessary.
★ Illusions & Sheikah Training: Sheik's appearance is at least in part an illusion crafted to hide from Ganondorf. Also he's basically a ninja, hopping around high places and stunning people with flash bangs.
★ Magic Music: Music has power in Hyrule, with certain songs able to change the weather, the time of day, or teleport one across the country in the blink of an eye. Obviously those particular songs won't do anything in Songerein, but I am interested in Sheik replicating and expanding on some of those abilities with dreamotion eventually.
★ Inventory: Sheik will arrive in Songerein with the clothes on his back, a small bag of deku nuts (itty bitty flash bangs), a Sheikah kunai/dagger, and his harp.
Suitability & Plans: I've played OoT!Zelda at several games at this point, both with castmates and without, but I've always had her at an endgame canon point where she feels like all of her secrets are out there and her duties as the ruler of a post-war Hyrule are at the forefront of her mind. I want to play Sheik in Songerein because I would like to play around with the themes of identity and humanity in a version of the character that hasn't yet settled so rigidly into that role, and might still feel like they can change how things play out in Hyrule even if that's not actually possible due to not remembering Songerein upon "waking up."
Sheik is a loner by habit, so castmates aren't necessary even though admittedly I am apping because of the current cast's advertisements on EMP. After settling in, I'd love to play around with the secrets Sheik will be keeping from his CR, such as interactive dreams with a child version of the Princess of Hyrule that doesn't seem to match the one everyone already knows. An eventual true identity reveal to the game at large would be fun to plot towards, but would also be a more long term goal.
Test Drive Sample: Sample